There are several ways that software applications pay for themselves. Micro$oft mastered the art of the software "license" that you have to keep paying for every time there is an upgrade. But they must still bow to the insidious dollar-milking ability of the "software-as-a-service" cash cow that is the monthly subscription fee (just ask Blizzard about their World of Warcraft profits). Since I, like most teachers, have at best a shoe-string budget to work with I'll be limiting my evaluations to gadgets that are either freeware or adware. Plus I'm just cheap. I may even expand my horizons to shareware if I'm feeling froggy. As long as the gadget only requests a donation to the author, and doesn't limit functionality, then I'll keep it in the list. Below is a ranked list of preferred licensing methods for cheapskates like me:
- Open Source
- Freeware
- Adware
- Shareware
- One-time fee
- Subscription Fee (monthly, yearly, etc.)
- Pay-per-Use
- Setup/sign-up delays: Do I have to email you my first pet's mother's maiden name to verify my identity?
- Usability delays: Do I need a Ph. D. in Photoshop to make a simple smiley face?
- Site loading delays: Should I just get up and fix a cup of coffee while I wait to load your site's homepage?
- Bandwidth delays: Are you hogging up the internet with your super snazzy 10 megapixel logo?
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